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Dodavanje zasebnog prikaza koji će služiti za bitku između timova.
**Cilj je imati funkcionalan UI bez grafičkih elemenata, animacija i zvukova.**
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The combat engine code could really use a refactor.
Especially `CombatCommandAttack` - the class is huge and has a ton of complexity inside it. It has become difficult to expand.
The code is in this…
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For a long while i've used combat macro and it's been very good, up until Fyraak. It took a while to figure out that having a combat macro made the workaround, well, not work.
Would it be possible …
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🔵 **Describe the bug:**
[BUG] Condition Resets Not working when using GSE Sequence - Works with IN GAME Macro but will not work when using it in a GSE Sequence
These Work perfectly when using iN G…
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**A clear and concise description of what the bug is:**
Health doesn't always sync properly in combat. The most common bug is that you appear to have less life than you actually have, resulting in co…
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![image](https://github.com/user-attachments/assets/19adfff1-69a4-4602-9b99-93e671c07632)
Having this constantly visible in combat is useless information, knowing that everyone has all buffs. Would i…
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Can't just be combat. What happens outside of combat is just as important. We'll need both active challenges and mellow downtime stuff. There needs to be a point though, so we should present them a…
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It may be useful for players or GMs to see reaction powers that do not have a dice roll in the combat tab of the character sheet, that way they remember they have them. Perhaps add a check box to the …
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When packaging wine and halo combat evolved in gameimage the resulting gameimage produces an error that it cant write / read from my documents. After installing msxml4 during setup this works fine dur…
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### Guidelines
- [X] I checked for duplicate suggestions
- [x] My suggestion intends to add or improve something
### Version
Development (Unstable)
### Topic
A game mechanic (e.g. a part, a featu…