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**Description**
When running the "hello-triangle" example, I get the following error message:
```
[2023-10-16T17:55:54Z ERROR wgpu_hal::auxil::dxgi::exception] ID3D12CommandQueue::ExecuteComman…
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Add compute render pass to the generic API
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![20240526_073748](https://github.com/pal1000/mesa-dist-win/assets/88078154/6b84a338-4ca9-4d79-81b9-63fd6314356c)
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Tested with dxcompiler.dll version 1.6.0.3597 (commit a19c32629, 2022/06/22)
The following snippet compiles successfully with no errors but, returns CREATEPIXELSHADER_INVALIDSHADERBYTECODE or CREAT…
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Hi,
built FFMPEG on Windows and simple testing fails on NV 3070 GPU..
I verify:
>Enabled encoders:
>d3d12va_encode
and ffmpeg -encoders:
>V....D hevc_d3d12va D3D12VA hevc encoder (code…
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As mentioned, pHintMotionVectorHeap representing the buffer containing the hardware-dependent output of the previous motion estimator operation which may be used for hinting the current operation. Fir…
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This implementation may be utilizing an obsolete DirectX12 method,
the compilation is successful, however the window appears white and then shuts after a second.
build log:
```
compilation heade…
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## Actual behavior
COM Out arguments in methods in the Graphics.DXGI and .D3D11 namespaces are now `I..._unmanaged**` (instead of `out I...` in 0.3.49beta). Look at e.g. all the `Create*` functions…
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Hi,
Since path tracing sdk is a phenomenal example of use of new Ada features (SER, DLSS3 frame gen and OMM) would also like to see integrated support for new Ada DMM tech.. both D3D12 and Vulkan API…