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From: LePiromano
**Description**
In each level there will be a certain depth in the abyss zon…
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Ran the following commands:
brew update
brew upgrade
brew tap osrf/simulation
brew tap dartsim/dart
brew install dartsim
brew install gazebo9 --build-from-source -v
I got the following erro…
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bc66ba93d159576,ads_stencil
2a629a73c6158c,attach_t9_bullet_308_casing_detent4
3934191339461a,bar
56f21872e47861a,base_left_panels
7ed30f2257ae302,base_middle_panels
621b2c0988a744d,base_right_pa…
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**Godot version:**
Godot 3.0.3RC3
**Issue description:**
For 2D physics, we can use `CollisionShape2D` or `CollisionPolygon2D`. For `CollisionShape2D` we have `Shape2D` objects associated to it, …
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I'll start off by saying that I'm aware this is an advanced suggestion, which may take time to develop and is potentially not ideal as a builtin capability at this stage. As such, I do not expect this…
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**TL;DR**: lets just create `Geometry2D` and `Geometry3D` singletons.
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**Describe the project you are working on:**
Destructible terrain implementation in 2D.
**Describe the problem or li…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
4 years ago
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In viewer.ts line 282:
```
async loadTerrainCliffsAndWater(w3e: War3MapW3e) {
let texturesExt = this.solverParams.reforged ? '.dds' : '.blp';
let tileset = w3e.tileset;
let tilese…
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Hello!
First, your project looks amazing and has so much potential. I think it could become a great tool to create terrain for games using Unity3D as the engine (or any other engine that uses Heightm…
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# Describe the bug
Shooting a metal locker shouldn’t destroy it. In the latest version, one shot from the police officer’s gun (the one you start with), completely smashed it to pieces.
# Step…