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This issue will keep track of all the progress on the UI.
Misc:
- [x] Menubar
- [ ] 3D View
- [ ] 2D Top/Front/Side
Dialogs:
- [ ] File picker
- [x] About dialog
- [ ] Game configuration d…
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Hi all, when I have a mesh with an animation that has displacements and rotations, it doesn't bake the texture well and sometimes you see a plane.
My example is a bird turning 360 degrees in animatio…
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Heightmap based terrain system with continuous level of detail. Texture splatting and detail textures. Ability to remove chunks so that it can be integrated with custom 3D models. Ability to use displ…
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When viewed from some height, the sea looks pretty blocky.
![d2_lostcoast0000](https://f.cloud.github.com/assets/4463576/564087/5c781002-c53d-11e2-966b-85507d8ad4af.jpg)
OS X 10.7.5, radeon 4870.
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Please can you add an extra texture slot to PBR so we can use a heightmap or displacement map for any given model / surface.
This is essential to get the visuals up to current generation standards …
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my main dev machine is an iMac, 3.5 GHz Intel Core i7, 32 gigs of ram, video card = Nvidia GeForce GTX 780M 4 gigs of ram... and I have a project where I'm texture mapping some meshes, which use shade…
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I'm trying to extend this addon with vector field for terrains similar to the technique [in this video](https://www.youtube.com/watch?v=In1wzUDopLM
) (from 5:00 to 15:00 but the whole video is useful…
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*ArmorPaint 0.9-2c0a023, Windows*
**Feature description:**
Hello,
First of all, thank you for such a great software.
It is very clear and easy to learn. I also have a small wish list to make…
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I'm not sure if ProjectedTexture is derived from env_projectedtexture or not, but if so, it would be very nice if we could have access to more of env_projectedtexture's KeyValues/inputs, but seeing as…
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Making this on Hamish's Behalf.
Hamish was trying to displace a mesh with a video texture on it. Using PBS Displace gives that PBS shading/coloring on the mesh with the video that he would like to …