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Hello, first of all many thanks for sharing the gerbers and detailed BOM on how build a "last long" DIY memory pak for N64.
I sourced every item (boards from jlcpcb, resistors, cap and fm28v020-sg …
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Hello, I was wondering if this project has ever produced a ROM with an identical checksum to the original ROM (like the SM64 decompilation project, for example). I know this definitely isn't the case …
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@madame-rachelle @coelckers
On 23rd June 2022, GOG launched its own release for Doom 64:
https://www.gog.com/en/game/doom_64
Can this be supported by GZDoom? Please advise.
If that is …
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This is a change I've made for my own personal tweaked version, but I figured I might as well put it forward here. Because some projects (...such as mine...) use a different player eye height than the…
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Hi there i am trying to compile the source code but i just got errors at the end.
Here the things i try :
```
cd /tmp
git clone https://github.com/Interrupt/systemshock Shockolate
nano build_de…
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Hi sonninnos,
Thank you for the continued work on the PUAE libretro implementation.
I'm trying to use RA's low latency audio driver "WASAPI" with PUAE but I can't get it to work without a lot of…
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Several N64 games use a similar technique to render maps that breaks with GLideN64. I believe this bug is inherited from Ziggy's LLE.
HLE:
![gliden64_doom64_001](https://cloud.githubusercontent.com/a…
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Sometimes i want to play with my own music instead of using one provided by wad. Rocket Launcher has such feature.
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I tried to add Doom64EX as an engine to make DoomRunner the launcher of all my old Doom, and it's not working correctly. The launcher generates correct command line but the issue is with the working d…
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I get this message every time I start Doom 64 with the hack installed:
ASI Loader
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Unable to load Doom64Hack.asi. Error: 126
I put the version.dll and scripts folder…