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I have used PointCloudBuilder to encode positions and colors using
```
draco::PointCloudBuilder pcBuilder;
pcBuilder.Start(pointCount);
int posId = pcBuilder.AddAttribute(draco::GeometryAttribute…
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### Describe the project you are working on
I started looking into writing a GDExtension for Cesium integration in Godot. Rather than including the cesium-native glTF IO alongside Godot's built-in su…
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### What
My team and I are working to integrate gltf-asset-auditor into our internal tool. We installed the npm module from https://www.npmjs.com/package/@khronosgroup/gltf-asset-auditor/v/1.0.1 but …
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hello,I export a glb file from unity scene,it can't import in blender.I found that this file has entensionsRequired KHR_materials_pbrSpecularGlossiness.Can I export a glb model without the KHR_materi…
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### Is your feature request related to a problem? Please describe.
Neos does not appear to support .glb files which have been compressed with the open source Draco algorithm (see https://google.git…
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I encountered this issue in draco files produced by a third party application (R3DS Wrap), however I've reproduced it exclusively using version 1.3.6 and 1.4.1 of the draco releases.
Basically, if …
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I use Substance Painter and Blender to save glb or gltf files, I see the advantage of compressing files with EXT_meshopt_compression , KHR_texture_basisu , KHR_draco_mesh_compression, so how do I use …
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3D Tiles Next moves from
* [.pnts](https://github.com/CesiumGS/3d-tiles/tree/main/specification/TileFormats/PointCloud) files and [Draco](https://github.com/google/draco) compression to
* glTF with …
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I use Draco to compress the same point cloud file with different qp values. The results show that a higher qp value leads to a larger file size with a longer encoding time. I'm confused why less compr…
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**Description**:
Point Cloud tilesets that were rendered without any problems in Cesium 1.96 and prior versions are rendered inappropriately and with a significant performance drops in Cesium start…