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Currently it looks like pod/zeroable structs do not support having enum fields in them, is this correct? As the derive macros for `Pod` and `Zeroable` doesn't support enums.
Such as:
```rust
#[…
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**Describe the bug**
I am following the [extreme bevy](https://johanhelsing.studio/posts/extreme-bevy) tutorial. When I add `bevy_ggrs` as a dependency, ggrs fails to compile with the following er…
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Assets page GIFs take around 16mb (at the time of writing this) and unfortunately don't get optimized by Zola `resize_image` (see issue #339 & PR #360). Ideally these should be resized to fit in `340x…
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This is less a feature request an more a request for clarification on the documentation/examples side, that might help steer people in the right direction.
**Is your feature request related to a p…
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**To Reproduce**
```
git clone https://github.com/gschup/ggrs
cargo check
```
```
ggrs main cargo check
Checking ggrs v0.10.1 (J:\dev\ggrs)
error[E0277]: the size for values of type `d…
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Update the game engine to Bevy 0.13 once all required plugins have become compatible with that version.
- [x] [bevy_embedded_assets](https://github.com/vleue/bevy_embedded_assets)
- [x] [bevy_fram…
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### Description
If I boot up 3-4 clients (4 is more frequent) can pretty easily desync one or multiple of them with simple gameplay.
The client performance is terrible with so many locally, and …
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# What
The example under `examples/bevy_ggrs` is broken.
# How to reproduce
1. git clone https://github.com/johanhelsing/matchbox
2. cd matchbox/examples/bevy_ggrs
3. cargo run
4. See e…
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Is it possible to add more players later after the p2p session already started?
I'm trying to build a Bevy game in which I can start alone (with out any peers) and then let other players join my ga…
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**Describe the bug**
Take a sample situation that can occur in a P2P session in laggy conditions:
1. A peer sends you input different than you predicted.
2. In `adjust_gamestate` you schedule a…