-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Users want more control over their shaders including:
1. Drastically c…
-
### Describe the project you are working on
A tool using multiple compute shaders.
### Describe the problem or limitation you are having in your project
As far as my current knowledge goes, there i…
kbhau updated
4 months ago
-
Current approach is verbose and error prone
```js
ctx.pipeline({
vert: parser.patchES300("..."),
frag: parser.patchES300("...", "fragment")
})
```
The alternative approach is much mor…
vorg updated
19 hours ago
-
Use special `glsl.app/embed/#id` URL for rendering only canvas, so it can be embed into other webpages in ``
This would allow not only feature the shader previews in articles but also enable to use…
-
How would you go about using precompiled shaders like the ones provided for example by [bloc97/Anime4K](github.com/bloc97/Anime4K)?
I am not sure if this is something that is currently supported beca…
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
-
I was trying to build [xu4](https://github.com/xu4-engine/u4) on my mac this weekend, and ran into some issues getting it to run. It uses some GLSL shaders to smoothly scale some of the 80s graphics, …