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Some other gdnative libraries have raised the bar quite a bit in terms of usability / user experience since this project was first created. I will list some examples:
- [ECMAScript](https://github.…
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### Goal
- Port to GDExtension in such a way that it would be possible to compile the same codebase as either an engine module or an extension.
- Build GDExtension artifacts using GitHub workflows i…
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Looks promising, but on my linux machine using Godot 4.2 I could not get this plugin to work.
I cloned the entire repo and checked out the Godot-4 branch.
Importing the project first does a conver…
bgie updated
8 months ago
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Add speech bubble labels or dialogue boxes for interactions
Enabler for #97
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**Godot version:** 3.2-stable
**OS/device including version:** Debian Buster amd64
**Issue description:**
This is a minor UI nitpick, but I guess it may cause other similar (theming?) problems.
…
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Godot 3.1.1
Windows 10 64 bits
I suspect there is a scenario where it doesnt get registered at all. I was writing a new prototype this evening and the script still hasn't registered.
Here is wh…
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### Godot version
4.0 beta 3
### System information
Linux Manjaro 6.0.3 (KDE Plasma 5.26.1 X11), AMD Ryzen 2500U, Radeon Vega 8
### Issue description
I'm working on an editor plugin which adds va…
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I was already unconvinced when we defined them, and practice has shown that they are not clear to end users either.
Here's the list of our current categories (https://github.com/godotengine/asset-l…
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Running the HTML5 exported project has run into an issue. When bringing up developer tools on either Chrome or Microsoft Edge I get the following:
```
ERROR: Interface does not have a library for …
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do you even reply to user posts