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AnidemDex
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Godot-DialogPlugin
🗨️ A Dialog Node for Godot Engine
MIT License
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Additional commands added to the timeline need to go below the last selected node, not the bottom of the timeline
#97
sebulba69
opened
1 year ago
1
Condense excess commands into the dialog node
#96
sebulba69
opened
1 year ago
2
Copy-paste commands across timelines
#95
Crystalwarrior
opened
1 year ago
0
Float values in the Call command show a bit too many zero's
#94
Crystalwarrior
opened
1 year ago
0
Allow inputting NodePaths that don't yet exist
#93
Crystalwarrior
opened
1 year ago
0
Call Command - List of available functions to call/some sort of autocomplete
#92
Crystalwarrior
opened
1 year ago
1
Registering Events with EventSystem is not working
#90
AttacktoWin
opened
1 year ago
2
Customize comment colors etc.
#89
Crystalwarrior
opened
2 years ago
0
Be able to drag character resources to the scene
#88
AnidemDex
opened
2 years ago
0
Add compatibility with Node2D types
#87
AnidemDex
opened
2 years ago
0
Update event system to 1.4.3
#86
AnidemDex
closed
2 years ago
1
Mix character event
#85
AnidemDex
closed
2 years ago
1
Add plugin template
#84
AnidemDex
closed
2 years ago
0
Update event system to 1.4.1
#83
AnidemDex
closed
2 years ago
0
Update events
#82
AnidemDex
closed
2 years ago
0
Update event system to 1.4
#81
AnidemDex
closed
2 years ago
0
Revert "Update event system to 1.4"
#80
AnidemDex
closed
2 years ago
0
Update event system to 1.4
#79
AnidemDex
closed
2 years ago
0
Reuse the already created node in `PortraitManager.add_portrait` and avoid removing the portrait in `CharacterJoin`
#78
Crystalwarrior
closed
2 years ago
2
Removed res://addons/textalog/events/.gdignore
#77
Rubonnek
closed
2 years ago
2
More involved Text Editor interface with buttons for BBCode
#76
Crystalwarrior
opened
2 years ago
0
Merge Character Join, Leave, Change Expression into a single "Character" event
#75
Crystalwarrior
opened
2 years ago
0
Add a "layer"/"Z-Index" to Portrait Join event
#74
Crystalwarrior
opened
2 years ago
0
A method to get portrait node related to a character
#73
AnidemDex
opened
2 years ago
0
Add Visual Novel Example to Example branch
#72
Crystalwarrior
opened
2 years ago
6
Make "CharacterName" label and "DialogManager" node a child of a new top level node
#71
Crystalwarrior
closed
2 years ago
0
"May proceed next" indicator
#70
Crystalwarrior
opened
2 years ago
2
Fix resizing screen removing appended text.
#69
Crystalwarrior
closed
2 years ago
0
Fixes the _char_position tracking in dialog_node.gd
#68
Crystalwarrior
closed
2 years ago
2
Fix "use character blip sounds" not working
#67
Crystalwarrior
closed
2 years ago
1
Unlock the power of percent_ref_size on chars so you can scale them above 1.0
#66
Crystalwarrior
closed
2 years ago
0
Add character editor to inspector script
#65
AnidemDex
closed
2 years ago
0
Update DialogManager to avoid `get_wordwrap_string_size` error
#64
AnidemDex
closed
2 years ago
0
Autoscroll feature gives annoying errors
#63
AnidemDex
closed
2 years ago
0
get_wordwrap_string_size: Condition "p_width <= 0" is true. Returned: Vector2(0, get_height())
#62
tavurth
closed
2 years ago
8
Add information about bad size of the node when using Node2D
#61
AnidemDex
closed
2 years ago
0
Reestructure PortraitManager
#60
AnidemDex
closed
2 years ago
0
Fix #55
#59
AnidemDex
closed
2 years ago
0
Fix random missing options (#54)
#58
AnidemDex
closed
2 years ago
0
More options for displaying text in the dialog box
#57
Crystalwarrior
opened
2 years ago
6
Add compatibility with EventSystem
#56
AnidemDex
closed
2 years ago
2
DialogNode doesn't emmits `option_added` and `option_selected` signal
#55
AnidemDex
closed
2 years ago
0
Random missing options
#54
Hot-Cuddleccino
closed
2 years ago
2
Fix an issue related to showing DialogNode on `show_text()` call
#53
AnidemDex
closed
3 years ago
0
`DialogNode.show_text()` don't show the node when using it
#52
AnidemDex
closed
3 years ago
1
Bad size when adding DialogNode
#51
CyberRedX
closed
3 years ago
4
Add EventSystem to make easier... everything
#50
AnidemDex
closed
2 years ago
1
Create CODE_OF_CONDUCT.md
#49
AnidemDex
closed
3 years ago
0
Rework for 1.0
#48
AnidemDex
closed
3 years ago
0
Some bugs
#47
ultrazar
closed
3 years ago
1
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