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Would a this new technique ever be considered for snes9x to allow for widescreen SNES hacks?
https://hackaday.com/2021/06/22/modifying-a-snes-rom-to-be-widescreen/
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- http://hackaday.com/2016/07/27/3d-printering-non-planar-layer-fdm/
- https://github.com/makertum/non-planar-layer-fdm
Is this something we should look into bringing into upstream?
Tagging @makert…
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```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
-
```
Here is a font based on the standard IBM console font following CP437 just like
8x8ext but in a 6x8 format, much cleaner than default 6x8
```
Original issue reported on code.google.com by `ke.…
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Nice program, I love it. Just a quick suggestion: you could update the repo's readme to include the hackaday.io post where the build and usage instructions are, or even better include them in the READ…