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It would be nice to be able to turn off ore generation entirely. I've been playing around with this for a while now and it appears that the mod generates ores in the main biospheres regardless of wha…
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This is IMHO an extremely important feature, even though it can be postponed a bit.
The problems:
1. Saves are huge (30 Mo for a 200² map!).
2. Saving and restoring data is awfully long.
3. The same …
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If you have links to good Voxel-related resources/articles/blogs/sites/papers/etc., post 'em here!
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Playing on the modpack All of Fabric 3 (version 1.5.3), the rer overworld generation isn't available even if the nether one is available.
After some research, there's no rer_worldgen.dat file in DIM1…
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Hi
I think it is possible to generate caves with the `VoxelGeneratorNoise`. Is that right?
Is it possible to generate ovjects like trees or houses random in the World?
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### Type
Crash to desktop
### Bug description
I Realized that this mod enables you to go up to 2^32 blocks out, but at that point the game crashes as soon as it reaches the chunks outside sai…
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i tele to farlands and they look like stonelands.......
![Minecraft Forge_ 1 20 11_06_2023 18_02_39](https://github.com/ThisTestUser/FarLandsModV2/assets/128298281/65bc9cb9-7566-4672-803f-075d3a64b…
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![2020-09-17_17 30 55](https://user-images.githubusercontent.com/46058473/93500554-28f09280-f90c-11ea-91e8-fa27f1c5a4d7.png)
![2020-09-17_17 32 46](https://user-images.githubusercontent.com/46058473/…
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Before the most recent update I was using the config above to keep dangerous things away from the players for a bit as they go through the world and level up. And for a while it worked fine, dragons d…
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I've been playing around with VoxelGeneratorGraphs in order to generate blocky terrain with Minecraft-like cave systems (by following this page https://voxel-tools.readthedocs.io/en/latest/generators/…