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I want a feature to lock some plugins always on the end of load-order.
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## The problem:
After exiting an external program like xEdit, MatorSmash, Merge Plugins or Wrye Flash, MO2 repeatedly tries to close plugins.txt until it succeeds causing 45+ second waits for return …
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Being able to take a note when uninstalling a mod, and keep track of it in a separate interface.
And if trying to reinstall the same mod, display the user this reason of why he uninstalled it the las…
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The methods `isLight` and `isLightFlagged` are part of `pluginlist.h` public interface but not part of the IPluginList API. These would come in handy for MO2 Plugins that help with merging.
Presen…
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[Mod Organizer 2](https://github.com/ModOrganizer2/modorganizer) released support for MHW a little over a month ago, and someone asked on the [guide I wrote](https://www.nexusmods.com/monsterhunterwor…
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## The problem:
I created some patches in SSedit. I checked them in MO2, but whenever I launch either LOOT, SSedit, or the game itself via SKSE — MO2 disables my patches. Not all of them, though.
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## The problem:
I updated MO2 a few days ago and ever since there have been symlink errors popping. It shows up both in the log at the bottom and when running LOOT. I haven't noticed any issues cause…
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Everything in the installation went smooth, up until i had to select my Anomaly folder in MO2.
I ran MO2 using wine, it asked me to browse for a game, i selected my Anomaly folder and then an error…
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## Requested flags
1. Flag for mods whose install file is still present in the downloads folder.
- Should not appear for merged installs, unless MO2 starts recording all files for such installs (…