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See title. Maybe this is intended behavior, but it had me scratching my head for an hour. Bisecting, it seems to have occurred at e293e023690990b326a594ff47b8f09cd7e2d388
Prior, in BizHawk 2.9.1 wi…
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I was trying to generate a new world with 88 other mods and the game crashed.
Crash Log: https://paste.dimdev.org/cahuyaludi.mccrash
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### Check for existing issues
- [X] Completed
### Describe the feature
What would it take to implement a renderer for Zed/gpui to render to non-accelerated target, like a basic framebuffer?
This…
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Hey there,
my game freezes each time I'm casting fire arrow / Feuerpfeil rune while running the v17.8-dev9 renderer. This also happens if one of the dementors / Suchende cast the spell, which rende…
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![2023-08-10_11 25 35](https://github.com/Chocohead/OptiFabric/assets/141912024/6537806e-277e-4ce8-b65b-fb31d9ebced9)
I get this error, mc versions 1.20.1
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Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all:
* I want good load times and smooth loading w/minimal dropped frames, so I want to do asynchro…
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```
[yuri@yv /tmp/fyrox_test]$ target/release/editor
[WARNING]: Failed to load settings, fallback to default. Reason: Io(Os { code: 2, kind: NotFound, message: "No such file or directory" })
thread…
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As mentioned in https://github.com/bonsai-rx/bonsai/issues/1773, textures in Bonsai conceptually bind to specific shaders. However the API still has you bind to OpenGL texture units (or `TextureSlot` …
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```
This can significantly enhance the render quality, and virtually all modern
GPUs and drivers support that easily. The code to do so is also very
straightforward : http://www.opengl.org/wiki/Text…
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```
This can significantly enhance the render quality, and virtually all modern
GPUs and drivers support that easily. The code to do so is also very
straightforward : http://www.opengl.org/wiki/Text…