-
Current requirement, moved from V3.4.1 to V50.2.1 via #2410:
| # | Description | L1 | L2 | L3 | CWE |
| :---: | :--- | :---: | :---: | :---: | :---: |
| **50.2.1** | [MOVED FROM 3.4.1] Verify that …
-
Follow-up tasks from #515. Some of these require work in `miden-base`.
- [ ] Create and use `ProposedBatch` in `miden-base` ([source](https://github.com/0xPolygonMiden/miden-node/pull/515#discussio…
-
**Explain Feature**
Move dice out of the way in the 3D space. This could be done based on the dice not being rerolled or based on where players drag them.
**Expected Behaviour**
After dice to be …
-
**Purpose**
The purpose of this addition is to test the mechanism architecture by rewriting the scoring subsystem using mechanisms to separate logic for the aimer and the shooter.
**Project Scope*…
-
@ebrelsford I think we're going to have to move the base map section earlier so they can load the raster. What do you think?
-
We've had a little over a year of split `base`, it's a good start, but I don't believe we are yet on track for the big goal:
(Stated two ways, each implies the other)
> Upgrading GHC should not …
-
that is `msoap/shell2http:1.16.0`
-
### Steps to reproduce
I was able to reproduce this bug with an instance of a custom studio containing two node description.
I was able to move a node right after its creation if it was based on o…
-
我看了您做的这个插件,computeVelocityCommands函数是空的呀,只有返回true,感觉没写完。。
-
During the [execute cycle move base locks the local costmap in the controlling state](https://github.com/ros-planning/navigation/blob/ada542feae238cc85eeab9944cc39e37eee93481/move_base/src/move_base.c…