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**Feature description**
The Cardiopulmonary Bypass Machine should pump faster when powered and increase the BPM.
**Feature purpose**
A very unstable way of helping a human stay alive, could have …
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From the few times I had to use `AudioStreamPlayer3D`, I faced several annoyances that I believe could get improvements, in particular with the attenuation model.
In frameworks and engines I used i…
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A bit on the fence, but maybe I should add some more effects?
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Hi @kcat, as described here: https://github.com/kcat/dsoal/issues/51
The sound of the gunshots becomes very muffled, when you turn and move away from the enemies.
Here the log files:
[alsoft_log.tx…
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So I downloaded the 441k pretrained model and it sounds OK. However has issues with short phrases where it repeats itself. Anyway I thought I'd train it some more to see if it would have any improve…
Ittiz updated
4 years ago
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### Description
Currently, when you zoom out in a 45 minute game, you hear way too many sounds, and the dB levels are incredibly high compared to early game. I feel like there should be a way to cont…
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### Bug description
i'm not 100% sure this is a bug ? but its weird and sort of breaks the experience nonetheless. basically what happens is im in a big cave, and a cave sound happens while i was dig…
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Sounds in Minetest are still a bit dull overall. I suggest to add a couple of node sounds to give subgame a chance to improve.
Ideas for new node sounds:
* [x] Falling node hits the ground
* [x…
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The current audio plugin on the recent build is, how do I say, no different than the previous WiiSX branch's, which is understandable. However, upon testing, I noted several issues with it:
- Sound s…
ghost updated
7 years ago
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Hi @LAGonauta, we already talked about it in another discussion.
You can easily notice pops or clicks in the sounds in the training level in Half-Life using a Sound Blaster X-Fi.
Currently it is pos…