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This issue is rather a feature request
What steps will reproduce the problem?
1. Exporting a Model with a normal map in 3ds max
2. Import it in your own framework using your own IWriter implemen…
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Apparently, for meshes with higher simplex count, the projection map occurs to have blank spots. Why is that? Which parameters can we tweak to have seamless maps?
Apart from that: ComfyUI 3D Pack (…
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I just discovered CharMorph coming from MB-lab and it really was a good surprise for me as it improves on the character creation experience.
This issue is a proposal to add a better export support fo…
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Hello,
First of all, great work with colmap. It's incredible and produces great point clouds of great quality.
The problem that I would like to address is more of a time issue. With 169 Images a…
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Another issue I noticed, this time with normal maps from the game Mass Effect 2 (ATI2_3Dc, another customized format by Bioware, I believe).
In the screenshot below, you can see on the left what the t…
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So, as softwares like [SpriteLamp](http://www.snakehillgames.com/spritelamp/) are becoming popular, it seems that some people want/are using Normal Maps for Pixel Art. Some softwares, like [AutoTileGe…
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With TexturePacker you have the option to automatically create a normalmap file which has the same positions + regions for the supplied normalmaps as the texture file. But when using this plugin for g…
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In OBJ materials, bump maps represent a heightmap (gray texture).
Instead of converting them into normal maps, this tool copies them as-is, which is incorrect.
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**Author: auria**
The golf balls from minigolf are loaded as animated meshes. Apart from being slower, animated meshes cannot have normal maps, which breaks normal maps rendered on them
Migrated-Fro…
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This looks to be an amazing project, I can't believe it is not more well known. I haven't started implementing it in my Phaser game, but I am interested to know if it is possible to integrate with nor…