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Either idea is ok, so you need to decide upon one as soon as possible so we can start designing.
For the flocking system you can start with the basic particle system and add rules, for soft bodies…
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# A Primer to the Standard Model | Physics Association, BITS Pilani - BLOG
Let me introduce you to one of the most successful models in particle physics - The Standard Model
[https://bitsphyassoc.gi…
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I see a lot of deprecation warnings when running the doctests. These are warnings coming from within sympy when running its own doctests. These need to be fixed before sympy 1.13 can be released.
I…
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Hi all,
I'm trying to scale up an electrostatic simulation to multiple GPUs and am getting very poor results. To diagnose things, I ran uniform plasma simulations using the attached PICMI file, wit…
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Physics mod seems to be conflicting in some way with a particle event which causes a crash.
To Reproduce:
1. Install mod list as shown in crash log
2. Play test until crash
Unfortunately I am …
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**Describe the bug**
Affected by Foliage+ and Foliage+ Tweaks resource packs, the Physics Mod doesn't adhere to the Block Physics settings made (except Particles) on some blocks — it instead works as…
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I was talking with @jrbourbeau today at SciPy 2023 and he indicated that if people were interested in trying out new Coiled features for scientific workflows that it might be possible to get access to…
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Currently, as of figura `v0.1.0-rc.14+1.19.2`, Figura does not correctly render the ragdolls from physics mod. Instead of the avatar ragdolling, it does the default entity death animation of tilting s…
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This advanced Pong is meant to show off all of the engine's current features including physics, particles, callbacks, sounds, music, procedural generation, particles, particles, light, triggers, follo…
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**Description**
As a content author using Open 3D Engine, I want to be able to create rich particle effects that are well integrated into the physics and lighting systems. Using O3DE's built-in autho…
ghost updated
9 months ago