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As the title says, the "UV Snapshot" option exports UVs of lowpoly and highpoly objects. The desired behaviour would be to include only UVs from the lowpoly. (This works as intended as long as the hig…
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- What Section does this go under?
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With v3.3.0 just released, there are a few known issues already with the model spawner. Rather than wait until every single obscure block is functioning, the update instead comes a bit sooner but with…
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Custom Shaders (issue #9518 and initial implementation #9725) allows applying user-defined vertex and fragment shaders to glTF models as well as 3D Tiles. This is new behavior, as the old materials sy…
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When there is a single "only" parameter, i.e. where there is no ";" as separator for parameters (after the "only:"), the parser do not split the parameter using the "=" character.
I modified the pars…
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https://www.youtube.com/watch?v=wkypCxc2Mzg
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To figure out what it is assignee can watch [that](https://youtu.be/OxwHLsjgzdk) video!
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### Describe the project you are working on
VFX and Shaders
### Describe the problem or limitation you are having in your project
Optimizing shaders is quite hard and tedious. Especially if you are…
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