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The current script system to create models from height maps in the Sandbox example has only scratched the surface of what can be done with the rendering technique. No need for textures or separate mat…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
reduz updated
4 months ago
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Ryzen 7 2700 - Radeon RX 580 - 32Gb RAM
Connecting one image node to 2 different nodes "eliminates de data" for any other connection besides diffuse
You need to duplicate the Image node to be …
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Allow an option to fade between frames of an animation.
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I'm not sure if this is super possible, but it would be just lovely if git changelog could detect newlines in the body of a commit message, as that's typically where I place most of my information. Ex…
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triplanar texturing requires 3 texture fetches (affects performance) and can produce artifacts (where textures blend)
If resulting geometry contains a limited set of polygons - it may be possible t…
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### Context
I'm currently working on a [Paper Mario 64 map importer](https://twitter.com/nanaian_/status/1197323485703540736?s=20). It involves dynamically creating ImageTextures from texture images,…
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This is my first large-ish Python project that I've had to poke around, maintain, and extend. I was wondering what kind of strategies we can consider to split up the code a bit (`gltf2usd.py` is creep…
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I try same ways, but i dont find nothing to do that, so i put two VoxelLodTerrain, one side other. That it's gonna perfect, if possible to merge that two Terrain( side Heigth, spread side mesh). Have…
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## Description
If the output texture of a compute shader is `Texture.F_rgba8i` (as opposed to `TextureF_rgba8` - note the lack of the `i` specifier), the `r` and `b` channels seem to be flipped.
#…