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Bit inconvenient to make this a github issue, but its probably the best way to contact you about it.
Here's the link: https://discord.gg/tfhufFqh
~~Also, are you guys aware of Snopek's Rollback Ne…
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## What problem does this solve or what need does it fill?
In some games such as Minecraft and Factorio some systems run once per tick, with a usual tick rate being 10Hz. Additionally, in some mul…
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Hey,
When doing my exploration into #132 - I found that I would indeed benefit from an API akin to [bevy_matchbox](https://github.com/johanhelsing/matchbox/tree/main/bevy_matchbox)
I want to sta…
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Hi,
I noticed the new MP builds coming in to get GodotSteam working with the existing RPC Multiplayer Peer and Synchronizer types. I was wondering, is the work being done to these to get them to re…
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Thank you for this, it’s such a huge resource for the gamedev community!
According to your README, the players merely send inputs and then replication or local simulation is done by each individua…
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When I open 3 instances, on the UI menu (host/join) I get 106-120 FPS on each instance.
Once I remove the 16 cloud instances and the AABB movement of the clouds, I get 204-212 FPS
Since this is a …
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### Describe the project you are working on
Multiplayer game
### Describe the problem or limitation you are having in your project
It would be nice if node's were deterministic and we could j…
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Crazy right? You’d expect the opposite. Anytime the fps is set to above 60 fps, Arle’s first 3 normal attacks become very sluggish, and button/mouse mashing no longer works to get them to execute quic…
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# Compatibility Report
- Name of the game with compatibility issues: Street Fighter 6
- Steam AppID of the game: 1364780
## System Information
- GPU: AMD Radeon 6700XT
- Driver/LLVM version: Me…
brndd updated
1 month ago
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I think it would be cool if this could support rollback netcode.
The plugins for rollback in Godot haven't been updated to 4.0 yet but they do exist! See:
https://gitlab.com/snopek-games/godot-rol…