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IMul/UMul/UDiv ops with two outputs have been part of the shader models since 4.0, but HLSL has never explicitly exposed these to HLSL so they could be fully used.
This is the suggestion that we sh…
tex3d updated
2 months ago
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Clang should report an error if a shader entry point function is not found in the input or of it is marked `static`.
**Case 1:**
Entry point function is not included in the input: https://godbolt.…
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Boat Attack water system not working in 2020.2.0f1.
Shader error in 'hidden/preview/Multiply_28e22ddc9c0569868ba3f7659fecde8f': Invalid conditional expression. at Assets/Shaders/CustomLighting.h…
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**Is your feature request related to a problem? Please describe.**
Mesh shaders can output per-vertex and/or per-primitive variables. In HLSL the `vertices` and the `primitives` keywords are used to …
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As someone who is very interested in SDL_gpu, both as a user and a contributor, I am concerned that writing an entirely custom shader language spec, compiler, bytecode format, and translation layer is…
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We need to find a way how we can test different versions of generated shaders.
GLSL (es/no es/different version) and HLSL (shader models) requires it.
Currently, we testing only 1 version:
GLS…
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Hello! I have a function in the shader that takes an array of textures and samplers (for ray tracing). It looks like this:
```hlsl
... Reflection(Texture2D Textures[4],
SamplerStat…
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**Describe the bug**
Game crashes when I try to start a new Game. The GD3D11 Renderer is correctly loaded.
**To Reproduce**
Steps to reproduce the behavior:
1. Launch the Game
2. Press "Start G…
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Our previous shader compiler came from https://github.com/microsoft/DirectXShaderCompiler/commit/0392e60dbc87bf8aa5cbfe826622b517fe39fde0 which worked fine. We now downloaded new blobs from https://gi…
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Some APIs and data types are only legal in specific shader model targets. Some initial work has been done to support diagnostics through availability attributes. We need to extend this infrastructure …