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Suggest reviewing an existing spot if a new spot is added within a e.g. 100m of an existing one.
Maybe we need a clever data structure to quickly get all spots close to a new spot.
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### What happened?
While using SceneGraphCollisionChecker, I encountered the following error:
```
abort: Failure at geometry/proximity/distance_to_shape_touching.cc:228 in BoxBoxGradient(): conditi…
cohnt updated
1 month ago
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Might be similar to https://github.com/CodingRainbow/Rainbow-Topics/issues/14 (ray marching, marching cubes, ray casting, ray tracing... what is the difference?)
Mind was blown by this talk: [NVScene…
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thanks for the greate demo!
can you create a planet demo for me?
i'm come from youtube...
thanks!
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Does fabrics support cylinder, capsule or urdf obstacles? It seems now only support static sphere or moving sphere and static cuboid obstacles. Also, if num of obstacles increases to 5 or more, the pl…
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### Description
The new collision distance functionality added in #662 (ping @rhaschke @davetcoleman) appears to be faulty (or hopefully we can just document it better and add some test cases as ex…
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2.1.1 File Formats
A typical approach to store this levelset information is to encode the signed distance field of the boundary of the object in this channel, or to limit the encoding to a narr…
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## Problem
When computing the signed distance in the narrow phase convexity based algorithm, FCL first calls `__ccdGJK` [function](https://github.com/flexible-collision-library/fcl/blob/master/includ…
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Unfortunately I am not able to build the chamfer_distance.cuda on neither Windows 11 and Ubuntu 22.04 (same machine) when calling `cd = load(name="cv" ...)` for the first time. Both report similar err…
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so then the cell entries are not a distance *metric*, technically speaking.