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In keeping with #94 and #95, allow more than two celestial objects in the sky, which likely requires a bit of architecture to allow arbitrary celestials
Could also include a shiny new moon of a diffe…
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When a player passes under a light or go into a dark area, his cosmetics might have different lighting than his player model. E.g.: player goes to a shadow, his body is dark while his hat is bright.
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When cutting a large object and pasting it somewhere else, the lighting doesn't update with the blocks. This happens with all light levels, from dark to light. Placing blocks and removing them where t…
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I want the stages to not just be a punishment. Each stage should come with items that become unlocked. We can use ItemStages or RecipeStages to lock the use of items or prevent items from being crafte…
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"Probably not real fire."
Suzy sticks her arm stump in it.
This is probably one of the most easily agreed upon elements? A pretty common approach is lining the inside of some barrel-like shape with …
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## Feature description
Introducing the Lamplighter profession to MineColonies would add a dynamic new layer to colony management, focusing on improving safety, aesthetics, and navigation through …
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This might very well be a VRChat bug, although I could have sworn real time shadows showed up on the camera before.
![afbeelding](https://github.com/owlboy/greatpug-public/assets/35110496/ac7d4a04-cb…
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Some quick calculations indicate that the LIP-X1 at 1x should be pretty reliable with this, but images don't come out good even on a fairly well tuned system. The following tweaks would be ideal:
- C…
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Splitting up #4196 into smaller tasks
This task is closely related to #11716, but it focuses on ground atmosphere rather than fog.
In `GlobeFS.glsl`, the globe shader handles both fog and ground…