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I've been noticing some ugly terrain generation in the Voyage biomes. There seems to be a lot of awkward overhangs and peaks form like a bulky mass on top of a narrow neck. I'm also noticing a lot of …
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Describe the bug
When using a custom map image and mapscale, the WorldSize settings are overwritten to be the size of the map.png image size.
Example: I have a map.png image that is 20k x 20k. …
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### How can we help?
I would like someone else to build the manifest.
### Please read and ensure the following
- [X] The installer meets the above requirements
### Please provide the following inf…
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- Optimisation du chargement des chunk déjà charger.
- Optimisation du chargement des nouveaux Chunk.
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**Is your feature request related to a problem? Please describe.**
The terrains built-in generator is phenomenal at adding a natural looking landscape that is difficult, time consuming and often subp…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Godot users want terrain. Terrain will not be added to Godot, because t…
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Alright @MasDennis, @ToxicBakery, @jayschwa, @Davhed, @AndrewJo, time for you guys to weigh in...
Pull request #899 by @Ayrton81 seeks to add an optimization to the terrain generation by splitting it…
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```
First game I started with the new terrain generator yielded the attached
picture. Just seems kinda off.
```
Original issue reported on code.google.com by `jerr0328` on 29 Apr 2012 at 1:16
Attac…
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Just like the title says. When Distant Horizons generate the LODs for a chunk that has a tower, before a player or a chunk generator has generated the chunks, towers are likely (or always?) to generat…
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It would be a nice thing to see how the different terrain generation algorithms are used in 3D spaces. The two that I'm most interested in seeing, personally, are Perlin and Diamond-Square. They are b…