-
### Check version
- [X] I'm running the latest version of Path of Building and I've verified this by checking the [changelog](https://github.com/PathOfBuildingCommunity/PathOfBuilding/blob/master/CHA…
-
# Introduction
On iOS, iPadOS, MacOS, and Android there is a game mode that can be enabled with fullscreen apps that are designated as games. There is currently no way to enable the system game mod…
-
When launching the game in fullscreen, the controls are broken, the main menu keeps scrolling down as if the down arrow was held, and then quit the game by itself.
This also happens with dxvk's d3d…
-
System:
- vkQuake 1.31.3
- Windows 11 24H2
- NVIDIA RTX 4080S, driver 566.03
Taking screenshots with F12 sometimes crashes with either `vkQueueSubmit failed` or `vkDeviceWaitIdle failed` error…
-
#1922 this thread and I are the same person
1. chrome
2. hardware Acceleration Settings is On
3. use '--disable-frame-rate-limit'
when the above 3 conditions are met, haxball delay is a serio…
-
### Godot version
4.0.2
### System information
Windows 10, GeForce GTX 1050 Ti
### Issue description
The lag can easily be seen when moving a sprite with the mouse in _process()
```
extends …
-
**Describe the bug**
I am using VSG to perform some headless rendering (i.e. no Swapchain and no vsg::Window)
The code that I am using is very similar to [vsgheadless.cpp](https://github.com/vsg-dev…
-
Hey @JNechaevsky, I hope you are all well again! :crossed_fingers:
Remember back then when we discussed fixing the spawn point for the Arch-Vile's fire and how that affected the vertical flickerin…
-
## Short Summary
I think it would be worthwhile to add a feature where a user can simply (i.e. in less than 10 mouse clicks) export (part of) a Slippi replay to an mp4, avi, gif, or really whatever v…
-
Hello! I'm trying to get a real-time object detection inference pipeline on a Jetson Xavier NX using a Basler camera through `pylonsrc`, using the _inference_ pipeline show below. However, I'm experie…