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The servers (both game and master) on unvanquished.net also listen on IPv6. Would be nice to have apelsin handle that.
dsalt updated
11 years ago
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Hi DolceTriade,
I've been rooting around all things Tremulous and Unvanquished the last couple days (after having an idea for trying to set up a round-based version).
This tutorial looks quite int…
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I'm trying to investigate a huge performance drop affecting some low-end cards.
I currently suspect:
- a bug in the driver itself.
- something stupid done on our side similar to the way our sky…
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Those are difference between libRocket and RmlUi, not between 0.53.1's RmlUi and RmlUi master (not introduced by https://github.com/Unvanquished/Unvanquished/pull/2027 ).
On 0.52.1 and before, the …
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Currently, to mod unvanquished, one needs several things:
* to modify and build the C++ side, with $EDITOR, cmake, ninja or make or an IDE, a C++ compiler, and python2 (because of nacl, that will c…
ghost updated
2 years ago
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The`trap_R_inPVVS` function is not used, I don't know if we want to keep it for potential modes being ported to Dæmon, but actually this is just something not used by Unvanquished.
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Some Unvanquished servers provide an extra key/value pair in their status responses. The key is `sv_statsURL`; the value is the URL of the stats overview page for that server.
dsalt updated
11 years ago
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Xonotic has a nice “apropos” command, if you type in console:
```
apropos something
```
It would print any cvar or command that has `something` in their name or description.
Currently in Un…
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This screenshot shows the two bugs described below:
![unvanquished_2024-08-24_074127_000](https://github.com/user-attachments/assets/aef0188b-7ad4-47ce-9a02-fd7b5a3c410e)
This one shows things w…
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https://github.com/Unvanquished/Unvanquished/blob/e193b4960a7244e0dffd16b9eb6b83878382c193/src/sgame/sg_physics.cpp#L104-L111
This bug does not lead to any noticeable problem AFAIK, just reporting …
ghost updated
4 months ago