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### Godot version
4.0.2
### System information
PC: MANJARO-6.1.26 GTX1650 PE: HarmonyOS-3.0 Huawei Kirin980
### Issue description
When exporting Compute Shader project to Android, I found that g…
scgm0 updated
6 months ago
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This extension adds support for using cooperative matrix types in SPIR-V. Cooperative matrix types
are medium-sized matrices that are primarily supported in compute shaders, where the storage for
th…
kpet updated
3 months ago
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# GPGPU, ML Inference, and Vulkan Compute | Lei.Chat()
Vulkan (compute) has the potential to be the next-generation GPGPU standard for various GPUs to support various domains; one immediate compellin…
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Add the ability to disable fast-math.
Currently there is no way to enable/disable fast-math for a shader. This has caused severe numerical inconsistencies across platforms for us, sometimes produci…
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So I got this to build on macOS but the executable isn't working. The window is entirely white and this is in the log:
```
$ ./result/bin/marble-marcher-ce
Warning. Compatibility profile not sup…
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https://github.com/MCRcortex/nvidium
This module uses the `GL_NV_mesh_shader` to optimize rendering performance, and is only available for NVIDIA.
In Vulkan, there is a cross-vendor mesh shader …
ghost updated
6 months ago
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# The Shader Permutation Problem - Part 2: How Do We Fix It?
[https://therealmjp.github.io/posts/shader-permutations-part2/](https://therealmjp.github.io/posts/shader-permutations-part2/)
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I am trying to get self written shaders to work for days now.
Because we cant use SPRIV or compile GLSL for the driver I need to rely on your documentation about generating shaders.
Unfortunately th…
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Even ROG Ally has AFMF support
https://www.youtube.com/watch?v=9CwpTarQzF0
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Hi,
just wanted to test if possible to run fast VkFFT library (https://github.com/DTolm/VkFFT) under MoltenVK..
using latest MoltenVK from Vulkan SDK 1.2.154..
the library compiled fine using cma…