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**Description**
I have the local test working on Linux, but when I start to move to browser, it basically fails with a BufferAsyncError
**Repro steps**
https://github.com/cf/miden-vm/blob/bd81bb7…
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### Description
To repro, modify `examples/webgl_shadowmap.html` by passing `reverseDepthBuffer: true` into the `WebGLRenderer` constructor.
To get anything to render at all, you will also need to…
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This is the root ticket of WebGPU Implementation, and will be updated regularly to keep it up to date with new issues to work on and the work done.
For live preview, visit the url on up to date Ch…
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Implement a support of WebGPU (but keep webgl support).
WebGPU [has been released](https://developer.chrome.com/blog/webgpu-release/). It is currently available in Chrome and will be in other brows…
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![32b865f59d996deb602c23ccc254d80e](https://github.com/ndepoel/FSR2Unity/assets/18024882/e14b9079-9215-413d-8f7f-c62e02596870)
![8e9f9892ecb62e41d12816619198a375](https://github.com/ndepoel/FSR2Unity…
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Interesting repo. I measured the SSIM of your [CNNx2UL ](https://github.com/Anime4KWebBoost/Anime4K-WebGPU/tree/main/src/shaders/upscale/CNNx2UL)(downloaded the Canvas on web demo), and realized it is…
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I'm wondering if ExecuTorch can be compiled for WebAssembly target? As far as I understand, XNNPACK exists for wasm-simd, so theoretically at least for CPU it can be done? (e.g. to be compared with tf…
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It would be cool to have a WGPU backed for a couple of reasons
- GLOW uses OpenGL which is deprecated on Apple platforms
- OpenGL, although still extremely relevant, is a previous gen technology.…
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TL;DR: WebGPU should preserve the order of all side effects (transfer read/writes, pixel read/writes) except for Unordered Access Views, which are only synchronized at the render/compute pass boundari…
kvark updated
1 month ago
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### Issue Type
Before opening an issue, please search and see if it has already been raised.
- [x] Bug Report
- [ ] Feature Request
- [x] Successfully reproduced against the latest version of …