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I guess I thought this was gonna be like Windows 11's rounded corners, not rounding the screen corners. Still great program, but maybe I can request that feature?
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**Problem**
Existing graphics mode code assumes primary monitor in many places, whenever the desktop size is retrieved, calculated window size adjusted for the working area, window created, etc. Wh…
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When I play any sort of video on my second monitor (or even the primary with the game in windowed mode) the video lags. This only happens with the fix as when I remove it, the video plays fine. Once I…
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**Is your feature request related to a problem? Please describe.**
libjpeg and libjpeg derivatives use quite a lot of ram to decode progressive jpegs because of the additional virtual block array t…
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This one took me a while to track down. While the game is running in windowed or borderless windowed ( I tried at 4k, 1080 and at the lowest resolution, occured on all of them), the skyrim window itse…
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Enabling windowed mode is a god-send as it prevents the game from crashing when alt-tabbing.
Unfortunately, it causes highly-saturated bloom lighting.
FULLSCREEN: https://i.imgur.com/gzowi2P.jpeg
…
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```
We probably shouldn't force the user to use it in full-screen mode. We can
encourage it, but allow for a windowed mode.
```
Original issue reported on code.google.com by `friendofrobots` on 23 Ap…
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I've found these issues related to fullscreen mode in Wesnoth 1.18.2 (Haiku x64 beta 5):
If fullscreen is set on, Wesnoth crashes when I try to minimize it: ctrl+click on its entry in the Deskbar. …
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I'm trying to move my app from GLFW to SDL2 and one of the first things I noticed is that OpenGL vsync stutters a *lot* on SDL2.
The problem here appears to be that `SwapBuffers(HDC)` synchronizes …