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Using StarFive VisionFive 2
Running Stardew Valley (from GOG)
I have been trying for quite some time to get this game to start. There may be a dependency issue but I cant seem to see one.
Fresh…
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Finally a working GUI for MonoGame! :+1:
I think, project needs some wiki.
I have compiled Neoforce-Mono with **MonoGame.Framework.dll** and **MonoGame.Framework.Net.dll** for Windows Desktop (missi…
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Creating a SoundEffect object produces an exception on Android 6.0. and 7.1.2 devices, including Amazon Fire HD 8 2018
It seems to produce one of two possible errors:
>Microsoft.Xna.Fr…
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Just a basic lighting system for the main game itself, if any more forms of light need to be implemented we can always make a new issue later. Here's what I'm thinking: https://gamedev.stackexchange.c…
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There is an inconsistency between XNA and MonoGame in font rendering in regards to where the baseline is rendered in the target rectangle. This causes issues when trying to center text vertica…
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Somewhere in here:
https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/GraphicsDeviceManager.cs#L291
We should be enumerating the `GraphicsAdapter`s in the system and picking th…
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When debugging anything that uses the MGWinForms.GraphicsDeviceService on the void CreateDevice at line 71(_device = new GraphicsDevice(adapter, profile, pp);). Do you get the same results? Thanks!
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While trying to port a quite old XNA 3.5 project, I stuck at something where I'm out of ideas now:
For some Model assets it uses custom contentProcessors to write the Tag property.
This seems to w…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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### Disclaimers
- [X] I have searched the issue tracker to check if the issue has already been reported.
- [X] My issue happened while using mods.
### What happened?
For some reason, the editor gen…