-
Hi, when running the example command in the README for rendering, along with the --export flag (`python app/sdf_renderer.py \
--net OctreeSDF \
--num-lods 5 \
--pretrained _results/mode…
-
hello!
having it take quite some time on a new map, theres no entities on here either just still objects, and the player, gonna whack the LOD modifier on this map just to see if that improves anyth…
-
The Document [here](https://github.com/reinterpretcat/utymap/blob/master/docs/data.md#optimizations) gives ways to optimize the map.
Can level of details too be helpful for smooth rendering?
If we…
-
Is there a way to register a VoxelGeneratorScript so I can use it in the editor and in the VoxelGeneratorGraph?
```
class_name VoxelGeneratorLevel extends VoxelGeneratorScript
const channel : i…
-
## 1. SDK version(SDK 版本)
{
V2.112
}
---
## 2. In what kind of operation problems appear, and how to reproduce the problem ?(什么样的操作步骤问题会出现,是否是稳定复现,如何复现问题?)
{
whats the problem w…
-
**Describe the bug**
The LOD border are showed when upgrade to a newer version of crest. As Dale told was caused becasue of big tranform. I think its something else cause in the previous version of c…
-
**Describe the bug**
When selecting an object with different LODs, the selection outline always seems to be using a single one even when the mesh changes based on camera position.
**Assets require…
-
```
What capability do you want added or improved?
I want to improve the display of the ontology and metadata (see also issue 146
and issue 327), particularly values shown within the table. First pri…
-
![image](https://user-images.githubusercontent.com/94537/27268134-2d5bfc20-54e0-11e7-9d39-ebcd1a9f9706.png)
放到这里, 默认开启。
注意不需要转ParaX文件了, 直接变成1-3个内存对象即可。
-
There needs to be a LOD system that leverages the octree data structure