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### Godot version
3.4.4 Stable
### System information
Ubuntu 22.04 Jammy (Linux), GLES 3.0
### Issue description
When trying to full build or quick build a map with the Qodot addon whose map is i…
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Proposed properties of dataset management:
- DB viewer to navigate datasets within the GUI.
- Each dataset would have its on directory structured similar to existing 'usr' folder.
- Allow for shari…
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i was converting FBX with fbx2gltf.py and often it doesnt find the textures to put in the .gtlf file.
This isnt a problem for me as I plan to have the user selecting what textures they want to see …
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This is a brilliant piece of code!
However, the OpenGL renderer does not seem to use the material constants, even though they are being read from the OBJ file. As a test, I commented out all of th…
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##### System information (version)
- mandelbulber2 => :grey_question: 2.2
- Operating System / Platform => :Windows 10 64 Bit
- Compiler => :grey_question: open cl
##### Detailed descri…
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When zooming out to the level of the US sates, or countries, the map is primarily a solid grey color, a quite boring look that is not appealing. It would be helpful to have a map that has a bit more …
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We should have the ability to create soft shadows. A shadow map may not be necessary, as I think there are ways to cheat around this. https://github.com/Jesse-V/iVoxely/wiki/Lighting-and-Shadows has s…
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This is a strange one, all other texture maps are fine but importing a normal map that as been converted to DDS (any compression level) degrades the asset quality.
Here is a comparison of a PNG and D…
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Author: @realkemon (keMoN)
Date: 2018-08-14
Redmine Issue: 1101, https://dev.etlegacy.com/issues/1101
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In renderer2 misc_portal_surface get displayed incorrectly.
An example of this is the map "…