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We should have the ability to create soft shadows. A shadow map may not be necessary, as I think there are ways to cheat around this. https://github.com/Jesse-V/iVoxely/wiki/Lighting-and-Shadows has s…
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This is a strange one, all other texture maps are fine but importing a normal map that as been converted to DDS (any compression level) degrades the asset quality.
Here is a comparison of a PNG and D…
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```
void idImage::UploadPrecompressedImage( byte *data, int len ) {
ddsFileHeader_t *header = (ddsFileHeader_t *)(data + 4);
glewInit();
// ( not byte swapping dwReserved1 dwReserved2 )
heade…
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Noticed this bug while testing a map in Half-life 2: Deathmatch.
Here is how to recreate it:
1. Firstly hosted a local server, then launced a work in progress map which had some custom textures in it.…
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This is something that's a minor issue with some maps, but the scale of certain textures and brushes is a bit off in some maps. This is a classic problem but easy to fix in most cases. Just run around…
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Not sure if you know about this but the pictures explain themselves.
1.7.10
![2021-05-11_16 41 41](https://user-images.githubusercontent.com/73256738/117882060-f2d79880-b277-11eb-8a33-aabfca0f241…
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### What would this enhancement be for?
Rendering
### Describe your enhancement suggestion in more detail
I believe adding a parameter to allow for cubemap blur to the default brush/prop shad…
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[Anachronox - Wikipedia](https://en.wikipedia.org/wiki/Anachronox)
https://www.youtube.com/watch?v=2ivdWeu8dDc — Example of map modification.
# MAPS
BSP version: 38 [Quake 2]
The maps and other …
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