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Writing a shader yesterday that generates a procedural texture to be consumed elsewhere I need to render a rectangle using that shader to a viewport.
The downside of this is that you can no longer …
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It would be nice for godot to support Voronoi fracture.
I know bullet physics does.
![screenshot from 2018-05-23 14-17-44](https://user-images.githubusercontent.com/19777767/40409157-21badbfc-5e94…
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It would be great if there is paramter-tunable procedural cloud in the default sky, which should be more realistic for the environment
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https://github.com/godot-extended-libraries/mesh_lod/tree/ffac1121bac30da7a89cc6fce29cbfff12d1eeb7
Features:
* Reduce triangles
* Reduce triangles ignoring topography
Do not have the bandwit…
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**Operating system or device - Godot version:**
Manjaro, master as of posting
commit: aa798eb
Particles seems to ignore any color modulation in the process material. This is causing problems tryi…
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How about adding texture system as seen in this video https://www.youtube.com/watch?v=d3SSBeVpaVE ? I think it would be really cool atleast for one open source engine to leave outdated tiling system.
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I think an el-cheapo way of generating normal maps or depth maps would be a good addition, because it lowers the hurdle for game development newbies.
Easy textures like cobblestone, asphalt, brick wa…
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**Your Godot version:**
3.2.1 windows x64
**Issue description:**
A friend created a project on Linux with a steam downloaded version of GodotEngine (3.2.1)
On Windows, I downloaded on the offici…
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The engine is already available CollisionPolygon2D and CollisionShape2D for draw invisible collision zones. The last allows you to assign simple forms to shape such as a square, circle, and so on... B…
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I'm trying to port some code from GDScript to Rust, and I'm looking for a way for a class I've written to inherit another class I've written:
```gdscript
# Hitbox.gd
extends Area2D
class_name …