-
There are a ton of settings files in checked into the repo that have nothing to do with enabling Holographic functionality and which will overwrite the user's existing files of the same name.
My gu…
yoDon updated
7 years ago
-
Not a huge deal. But the first step in the README.md says to delete the main camera and add the prefab. This prefab does not exist in HoloToolkit/Utilities/Prefabs.
The README.md under HoloToolki…
-
HoloToolkit doesn't seem to touch the vFOV setting in Unity, which defaults at 60. This number is incorrect and results in a very frustrating Unity to Device/Emulator experience.
Right now, I set the…
-
Here is the InitializeSolver() function I see in my sync'd holotoolkit-unity:
```
public bool InitializeSolver()
{
if (IsSolverInitialized ||
!SpatialUnderstanding.Instan…
-
Dear people,
I am trying to update a project that I made in September to the new version of the HoloToolkit. This is a painful process. For instance:
- In GazeManager all StableHeadXXX members a…
-
As discussed in #219 we should update **Apply HoloLens Project Settings** and **Apply HoloLens Scene Settings** to better communicate with users the changes that will be applied to their project. The …
-
**Repro steps:**
1. Sync to latest master HTK-U
2. Open project using Unity 5.4 releases
3. Open HoloToolkit-Examples\Text\TextPrefabSamplesTest scene
**Observe issue:**
![image](https://cloud.…
-
Tested both in emulator and remote device.
```
Begin showing splash screen.
The following GlobalManagers were stripped from the build (Either because they're not used or not supported on this p…
-
@NeerajW There's no good way to update the Wiki if you're not a Microsoft member, but here's an update for the HoloToolkit-menu.md based off my PR https://github.com/Microsoft/HoloToolkit-Unity/pull/…
-
In InputManager.cs, lines 355 and 364 reverse references to `OnFocusExitEventHandler` and `OnFocusEnterEventHadler`. As a result `OnFocusEnter` and `OnFocusExit` fire in the wrong order.
Also, `OnF…