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yeah, i moved the elements in Entity_State around. foolish, i know. might as well just wait for the diagonal overhaul to bother.
current order is:
- MOVING
- DYING
- IDLE
new order is:
- IDL…
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We need a shared library of assets to experiment with avatar interop together, lets gather a handful of avatars, wearables, and animation samples to prototype with or resources on where to get them:
…
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Issue #1890 implemented spritesheet extrusion, but it can currently only be used from the GUI as far as I'm aware; it would be great if one could export extruded spritesheets in combination with --she…
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I have tried switching to the 2.7.0 dev branch hoping for improved performance, but it made it worse (from 40 GPU calls to over 100, it's passing the same uniform before each draw call)
This is how t…
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### Describe the project you are working on
I'm working on an adventure game. Nothing available public yet. Also like to do gamejams with Godot.
### Describe the problem or limitation you are ha…
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Implement a system capable of displaying simple walk cycles using spritesheets.
This system is the basis for all future animation systems (e.g. combat animations) in the game, so the code must be w…
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Part of what was mentioned in #5965, putting as separate issue for maintainability.
### Why animations in tilemaps? "We already have AnimationPlayer for that!"
Yes, we do. Actually, we can alrea…
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Previously below code working with no problem but today after I update pixi version to the latest I got following error:
```
Assets.add(key, imageFile);
const asset = await Assets.load(key)…
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Fazer com que a hitbox do personagem seja alterada de acordo com os spritesheets, como os golpes do jogador.
Criei o golpe ao pressionar J (só dar um CTRL + F e pesquisar por keyJ)
Antes do código…
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**Describe the project you are working on:**
2D action game, card game
**Describe the problem or limitation you are having in your project:**
When working with the Sprite node and spritesheet tex…