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This would mainly be a porting effort from our old 3D python engine in some cases. But other stuff like physics would need to be updated for the changes.
Off my head these are things that would need …
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This is likely a known issue, but couldn't find an existing ticket for it, so reporting it here.
Steps to reproduce:
1. Download and run voxelgame demo, observe that there are no visible seams bet…
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I'm currently splitting a 2.2GB Exodus mesh with about 55 Million elements using 48 MPI procs. I'm splitting it a few ways: ~9000 procs, ~500 procs, ~100 procs, etc.
Doing so has uncovered some pr…
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### Describe the bug
From [SRE 181](https://github.com/visit-dav/live-customer-response/issues/181)
The original note:
```
I had a user Project a 3d mesh to 2d and he now wants to calculate the …
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Hi @marcomusy,
is it possible to create multiple ellipsoids in a vectorized form at once without using a `for` loop?
I tried to use following code snippet, but it fails:
```
# Create a plotter…
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***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
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**Godot version:** v3.1.stable.mono.official
**OS/device including vers…
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Good morning! I've run into something else that I'm hoping is just user error... I am returning a RMMapLayer that has an image assigned to it (e.g.: layer.contents = image), but the layer is not bei…
mtoon updated
12 years ago
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Hello. My name is Gabor Nagy. I was one of the original 2 designers of Collada, and I started using glTF2.0 a few months ago, in EQUINOX-3D.
As you know, we also use it at Facebook, where I'm a 3D gr…
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I just started to work with this an made a simple urdf with 4 links. I am using simple cylinders for the geometry:
```urdf
```
however when I run it, I get…
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Instancing is implemented with InstancedGeometries and InstancedNodes but but those classes carry a lot of internal code to perform transparent instancing for the developer. I think the engine should …