-
Hello,
since pybullet is now on bullet3, is gpu compute supported? The documentation is not clear on this. We are working on a scientific paper about a simulation benchmark, comparing different simul…
-
Hello everyone.
We are trying to use your solution for moving an human character on Unreal 4 engine.
We know that the axes of joint angle are these shown in figure:
![axis](https://user-images.gith…
-
I am trying to find out how the propellor rotation is linked to the drone's movement/kinematics inside the Unreal engine.
It's not clear for me from the code (MultiRotor cpp classes) and BP_FlyingP…
-
Hi! This is more of an opinion but now that I've been trying to port my stuff to Bullet's C API and worked a bit with it I'm having doubts about it.
The API itself is very awkward to use. I didn't …
-
hi all developers , as I remember Marlin in primarily invented for 3d printer , however couple of cool guys hear attempted to modified Marlin for CNC machine like laser machine , but it seems all of t…
-
klipper uses standard trapezoid acceleration as far I know. I never seen a firmware with s-curve like acceleration and I think it would work better for printers
Some video from https://www.youtube.co…
-
I dont understand what is this for and how it works..
do i need to study video game math? geometry?
im new at unity development.
are they doing this because right handed coordinate syst…
-
Russ,
I have tried a few simple examples and compared the results with MuJoCo. I have to say that I am very impressed by the accuracy of the results produced by Drake.
The only issue (within the cap…
-
Some tutorial ideas for ign-physics
Getting started
- [ ] what is ign-physics, motivation of creating this library, where to find repo, versions released
- [ ] currently supported physics engin…
-
**Description**
- When using pin D11 as a step pulse pin the firmware fails on startup with a repeated reboot.
- When the step function is reassigned to another pin, the firmware works perfectly.
…