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I am trying to synthesize a very simple circuit, targeting `xc7a50tcsg324-1`. I can take the same input and synthesize all the way to a bitfile with Vivado.
VPR fails with the following lengthy out…
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### Describe the algorithm/code
python code for gbfs and astar search algorithms
### Do you want to work on this feature?
- [X] I am willing to implement this feature.
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I propose adding the A* algorithm, a widely used graph traversal and path search method in computer science. A* is valued for its completeness, optimality, and efficiency, but it has a practical limit…
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### Describe the algorithm/code
please assign me this issue under the tag hacktoberfest :)
### Do you want to work on this feature?
- [x] I am willing to implement this feature.
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In #835 the objective is to enclose non-player robots and prevent them from drowning in the ocean.
To check that, it is necessary to make sure that there is no path from the robot's location to the…
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### Godot version
Godot v4.1.2.stable
### System information
Godot v4.1.2.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 Laptop GPU (NVIDIA; 31.0.15.3699…
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Hi guys,
I am mirorring my post from the Starling forum here with Daniel's permission.
We have ANRs on Android in all our apps and would like to know if it's maybe our apps particularly, or if i…
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I'm trying to do a build of Valhalla (main branch) and having difficulty getting Valhalla to respond. I'm using the North America OSM data running on a smaller (t2.medium, 2 VCPU 4GB ram) AWS instance…
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**概要**
asterで回避経路を算出する際にカーブの少ない経路を優先的に選択するためのパラメータと見られる```curve_weight``` について、
パラメータだけ定義されていて使われていない。
https://github.com/sbgisen/autoware_ai_planning/blob/b146776f67524bab8cbd4fec2b238a216fb5…
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check that true heuristic weighting appropriately causes A* to go along path without branching out more than necessary