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('Shader compile failure (0): 0(337) : error C1503: undefined variable "uv_0"\n', ['#version 330 core\n///////////////////////////////////////////////////////////////////////////////\n// Structs\n////…
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I am trying to get the similar render results on Ogre and on Unity.
but I am getting different results, please have a look on this [thread](http://forums.ogre3d.org/viewtopic.php?f=25&t=93654&sid=e95…
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I will report here the issues that I come across while finalizing the DM maps. The more I actively work in the mapeditor again and test all kinds of things ingame, the more little bugs I find. (If I e…
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@chunningham wrote in https://github.com/spruceid/cacao-zcap/pull/6#discussion_r839508234:
> https://github.com/spruceid/cacao-zcap/blob/158613b784c189685cdf22203bccebc62419f935/index.html#L220
> wh…
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After a few iterations on both cryptographic primitives and language designs, biscuit is in a phase of iterative improvements.
Biscuit is used in production in several places, the rust implementati…
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To be fair I'm not really familiar with the library, but to my understanding, the `Light` objects that implement the function `generate_shadow_map` should cast shadows on things when provided with the…
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**Describe the project you are working on:**
It's not really relevant to this general usability improvement suggestion.
**Describe the problem or limitation you are having in your project:**
It's…
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在9.4节,书里提到Unity会在一些平台上使用屏幕空间的阴影映射技术,并在后面解释了如何让物体投射和接收阴影。这里有一些内容需要补充。
- 截止到Unity 5.4,当项目工程的目标平台是Mobile的时候,就不会使用屏幕空间的阴影映射技术,即使用原始的Shadows Map方法。在代码里,Unity会定义[内置宏](https://docs.unity3d.com/Manual/SL-Buil…
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I just purchased one of these from your ebay store. Do you have the code setup for ESP Home that you could provide? I am planning on using this with home assistant.
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Having a config like
```
stream {
resolver 8.8.8.8 ipv6=off;
log_format socks 'socks: $socks_connect_addr $socks_name $socks_protocol [$time_local] $remote_addr';
server {
…