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## Description
When raycasting against and indexed mesh I am unable to differentiate between two vertices when both vertices start at the same index.
I'm trying to use `triangle_index` to lookup s…
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Hello everyone,
I have some unexpected behavior with my code. I trained a NERF [PermutoSDF](https://github.com/RaduAlexandru/permuto_sdf) on a Dataset. Afterwards there is a script within PermutoSD…
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Hi, I'm working on a project which includes automatically simplifying arbitrary meshes to various triangle counts. I've been using simplifySloppy because it seems more reliable for various poor qualit…
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**Describe the project you are working on:**
Prototype for level design.
(Currently on hiatus. salvagable.)
**Describe the problem or limitation you are having in your project:**
The scene tre…
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This is essentially a reply to https://github.com/brainglobe/bg-atlasapi/issues/96, but I'm starting a new issue to track this idea. Sorry for the long post, but interested in your ideas, @brainglobe/…
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## Feet Fixes
SkySight Skins does not include body textures for the beast races, however, it also changes the texture mapping for feet, resulting in both male Argonians and Khajiit having screwed-u…
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**Concisely describe the proposed feature**
I wanted to ask if there is interest on using the [Unified Form Language (UFL)](https://arxiv.org/abs/1211.4047) as frontend for taichi.
**Describe the …
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I'm moving my notes from discord here so they're easier to keep track of.
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I saw a comment on package size on discourse https://discourse.julialang.org/t/10-15-minute-ttfp-with-plots-jl-pleas…
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A few things that I'd like to improve:
1. Bigger font for race time, guessing impossible in ImGui, so maybe other way.
I see MyGui is used for Hud right? Probably best there. Ogre overlay and fontde…
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Long-distance textures could be reduced to `video::SColor` or even to `GL_POINTS`, taking the average color of a texture.
This could also be done shader-wise.
@lhofhansl @numberZero