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As of now I think the introductory docs are a little sparse, especially for newer developers. I think it'd be great a way for the community to see first hand how Nakama would be implemented with anoth…
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Code backend trang [Thông tin từng Boardgame](https://github.com/TTTThanh2812/SE104.N27.CLC/wiki/6.3.-Th%C3%B4ng-tin-t%E1%BB%ABng-Boardgame)
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[boardgame.io](http://boardgame.io/#/multiplayer?id=setting-up-the-server) makes this easy, but we still need a Node.js server-side component.
Add [Express](https://expressjs.com/)?
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- [x] Board
- [x] Pieces
- [ ] Movement
- [ ] Logging
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Code front end trang [Thông tin từng Boardgame](https://github.com/TTTThanh2812/SE104.N27.CLC/wiki/6.3.-Th%C3%B4ng-tin-t%E1%BB%ABng-Boardgame)
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Originally captured in #476
After 35b16c9 , when you switch from one renderer to another type (e.g. from memory to a debug animations game) the very first time the stacks render they don't have acc…
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It will never stamp out more than that many items passed via items.
Useful for very large stacks
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Tài liệu [Danh sách thuê và đặt chỗ Boardgame](https://github.com/TTTThanh2812/SE104.N27.CLC/wiki/Board-Game-%C4%91%E1%BB%91i-v%E1%BB%9Bi-web-admin)
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If I try to create a multiplayer game using this library, I get the titular error.
It doesn't matter if I use SocketIO or Local as the multiplayer type.
Have you tried making a multiplayer gam…
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L'url du backend n'est pas connu a l'avance car on va tout créer lors du TP.
On a pensé a 2 solutions :
1. Le front va chercher l'url du backend au démarrage, sur une page statique : https://ra…