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crystal-hunt
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Room effect cards
#22
romaintailhurat
opened
6 years ago
0
Update tooling
#21
romaintailhurat
opened
6 years ago
1
Load map structs as JSON files
#20
romaintailhurat
opened
6 years ago
0
CI/CD and code quality tooling
#19
romaintailhurat
opened
6 years ago
0
Add race and class selection before joining a game
#18
romaintailhurat
closed
6 years ago
1
Avatar icons should change according to class and race
#17
romaintailhurat
closed
6 years ago
1
Refactoring
#16
bibirico
closed
6 years ago
0
Define a refactor Template based on cards module
#15
bibirico
opened
6 years ago
0
Random draw
#14
romaintailhurat
closed
6 years ago
2
Create bigger maps
#13
romaintailhurat
closed
6 years ago
1
Cleaner implementation of ActionBoard and MutedActionBoard
#12
romaintailhurat
opened
6 years ago
0
Using Snap.svg
#11
romaintailhurat
closed
6 years ago
1
Redesign State
#10
bibirico
opened
6 years ago
0
Bug on Monster's skill triggering
#9
bibirico
opened
6 years ago
0
Components props definition should live in the types.ts file near the components
#8
romaintailhurat
opened
6 years ago
0
Code architecture
#7
romaintailhurat
opened
6 years ago
1
Refactor librairies
#6
bibirico
closed
6 years ago
2
Add a deck implementation
#5
bibirico
closed
6 years ago
1
Add a pathFinding algorithm
#4
bibirico
closed
6 years ago
2
Correctly implement power triggering
#3
bibirico
closed
6 years ago
1
Correctly inactivate action for inactive player
#2
bibirico
closed
6 years ago
4
Adding a logger for players
#1
bibirico
opened
6 years ago
2