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**Is your feature request related to a problem? Please describe.**
The current AnimateDiffSDXLPipeline doesn't support neither 1 controlnet nor multi controlnets.
I've been working on this task for …
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As you now know, throughout the semester, I will periodically ask you to develop proposals for a collaborative final project that will allow you to integrate – and extend – what you’ve learned about c…
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### Describe the project you are working on
an open world 3D adventure game featuring procedurally generated content and animated characters that realistically react to their environment by ph…
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Hello
I think Skeletal animation is not for pixel art or voxel art
Frame Based animation allow designer to keep the model consistant, each voxel still in its voxel space (grid)
Would be nice to add…
ghost updated
7 years ago
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Hello. I'm using this script (thank you BTW) to bring Daz characters into Unreal, and it works with standard run of the mill animation blueprints, but my game uses Advanced Locomotion plugin, and when…
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**Describe the bug**
Adding an actor with a sprite already used by another actor doubles the amount of frames used. Adding another copy triples it. This is not just a counting error in the IDE. Going…
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After crossfading with time warping the timeScale value of the start action is not reset.
To reproduce the problem try [this example](https://rawgit.com/jostschmithals/three.js/crossfadeBugTest/exa…
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# Steps to Reproduce
writing a description with 4962 characters
# Actual Behavior
MP did reject a revised listing with the comment, the description should be no longer then 5000 characters.
#…
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Hi, rufaswan!
I'm sorry to bother you, I followed the tutorial to try to convert the file, but the .quad seems to have some problems and is a little different from the example you sent. The converte…
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TOL still uses the CAT model from ROTC: Ethernet. And with TOL's ethernet mode being class based, new models that uniquely identify each class are needed.
Requirements: Experience with Blender or wil…
fr1tz updated
10 years ago