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### Describe the bug
When a terrain collider collides with a big collider, or with many smaller colliders, it causes severe lag. I can imagine it is because of the terrain density.
### To Reproduce
…
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### Is your feature request related to a problem?
Not related to an issue, just a suggestion to improve a current feature.
### Describe the solution you'd like
I love how the collision functions…
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**Release Type**: Official Release
**Version**: 4.2.0.2149
**Platform(s)**: Windows
**Describe the bug**
Nagivation mesh ignore all static meshes
**To Reproduce**
Steps to reproduce the …
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Hello - I have this running in the current 2020 beta and it looks great. Any chance you could implement a mesh collider for models? Or give me some hints on how I would do that myself? I have not w…
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Rapier cylinders are spawned with the flat side facing up. I need to rotate them about the x axis to make them stand up in order to function as a wheel. I am able to do this without the Rapier by prov…
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![image](https://user-images.githubusercontent.com/32600939/143725104-8e86da39-3aac-4928-b025-7bffce6fba95.png)
could turn the railing into simplified cubes
research tooling to streamline process …
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Thanks a lot for this great project, really like threlte so far!
When adding a collider set to "dynamic" to a T.Mesh as a child and updating the meshes position or rotation, the position and rotati…
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### Tested versions
Reproducible in: v4.3.dev4.official [df78c0636]
### System information
Godot v4.3.dev4 - Windows 10.0.19041 - Vulkan (Mobile) - dedicated AMD Radeon RX 5600 XT (Advanced Micro D…
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In this example:
```rust
let ground_height = 0.1;
colliders.insert_with_parent(
ColliderBuilder::cuboid(100.1, ground_height, 100.1).friction(0.5),
bodies.insert(RigidBody…