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Here's some constructive feedback on the creature descriptions:
1\. **Baboon hawk (Papio volturius)**
- **Feedback**: The name is a bit misleading as "papio" typically refers to a baboon, whi…
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I have searched for documentation everywhere, but I only find information about the raspberry and not for Windows PC.
I'm trying unsuccessfully to add scrapers on Emustation (Windows PC) with Univers…
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# **Description**
**Task:** [Placement of Buildings ](#3).
**Feature:** [Interfaces and Game Environment](#2)
The fixed position of buildings will be done at the end, where the task is completed and …
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These turrets would be a great solution to allow building defensive towers, like classic arrow towers from RTS games, or used for air defense against phantoms and the like. Unfortunately they seem to …
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I think they should be veteran like in my RA2 mod (CnCD2k mod) or RA2:Mental Omega.
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### Describe what you would like changed, and why.
It's very easy to add an overdrive projector or dome to a bunch of defense blocks as opposed to making coolant, especially for the 4x4 turrets whi…
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Currently Transports and Trains are merely a progression from lowest to highest tier transport ships. To give a better distinction between them we may want to do this:
- Make trains more armored (150…
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**Describe the bug:**
My guests or rescued pawns leave immediately when colonists put them inside...
**Expected behavior:**
Stay there, so the MedPod can heal them... :D
**Steps to r…
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Opening this request on behalf of Norman - he's interested if we have the option to toggle the build radius on or off (in RA) in the game lobby.
Opinions? I can't speak for this because I've been ver…
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Tick currently stuns most riots and turrets, this means while being a defensive unit it has to be deployed in mostly open terrain. Damage falloff also causes it to hit close-by defenders harder than s…