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# Description
The newly added support for [directional lights casting shadows](https://github.com/GameDevTecnico/cubos/pull/1338) has resulted in a drastic performance loss (about half in some case…
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This repository served originally as a showcase of how to use SharpGLTF to load a 3D model into a game engine, in this case, MonoGame.
Since then, it's been evolving, and given that MonoGame is sev…
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### Operating System
- [ ] Windows
- [ ] macOS
- [ ] Linux
- [ ] FreeBSD
- [ ] OpenBSD
- [ ] Android
- [ ] iOS
- [ ] Nintendo Switch
- [ ] PlayStation 5
- [ ] Xbox
- [ ] Web Browsers
#…
Zyko0 updated
4 months ago
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**Describe the project you are working on:**
I am building a VRM importer for Godot. VRM is a glTF extension based around distribution of stylized non-realistic characters such as models available …
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Salve,
il progetto è ottimo, a parte il frame rate, che sul mio laptop (dotato comunque di una radeon 460 ...) è di circa 3-5 fps. Lei che valori riscontra? Ha provato a fare qualche analisi per …
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Is there anyway to access depth like ARM_shader_framebuffer_fetch_depth_stencil in IOS Platform?
It seems that my question is similar with an existed issue(https://github.com/KhronosGroup/SPIRV-Cro…
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### Description of the Bug
See title. It was fine for a minute or so when I first got it, but then the game crashed once, and ever since even having it in your hand leads to an instant CTD.
This ca…
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# Post Processing
## 참고
- [모바일 환경에서의 포스트 프로세싱 퍼포먼스 가이드 | Unity Korea | Youtube](https://www.youtube.com/watch?v=nNWRhsOAdB8)
## 개요
- 스크린에 보여지기 전에 카메라 이미지 버퍼에 풀스크린 필터나 이펙트를 적용시켜 다르게 보여주는 역할…
Eu4ng updated
11 months ago
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First thanks for the amazing work!
I am confused about why point-based rendering can not learn the specular while you mentioned the deferred shading would help.
Based on my understanding, though…
fzy28 updated
2 months ago
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### Windows Terminal version
1.22.3232.0
### Windows build number
10.0.26100.2454
### Other Software
oh-my-posh 24.11.2 (default theme, clean installation)
### Steps to reproduce
Hello everyone…