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I'll start off by saying that I'm aware this is an advanced suggestion, which may take time to develop and is potentially not ideal as a builtin capability at this stage. As such, I do not expect this…
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**TL;DR**: lets just create `Geometry2D` and `Geometry3D` singletons.
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**Describe the project you are working on:**
Destructible terrain implementation in 2D.
**Describe the problem or li…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
4 years ago
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In viewer.ts line 282:
```
async loadTerrainCliffsAndWater(w3e: War3MapW3e) {
let texturesExt = this.solverParams.reforged ? '.dds' : '.blp';
let tileset = w3e.tileset;
let tilese…
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Hello!
First, your project looks amazing and has so much potential. I think it could become a great tool to create terrain for games using Unity3D as the engine (or any other engine that uses Heightm…
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# Describe the bug
Shooting a metal locker shouldn’t destroy it. In the latest version, one shot from the police officer’s gun (the one you start with), completely smashed it to pieces.
# Step…
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Currently if you have a tilemap used as a collision object there is no way to update it. For example, using it for destructible terrain or dynamic level generation. #wishlist
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Using postprocessing@6.7.0 on Chrome 77.0.3865.90 (64-bit), Windows 10 (64-bit), NVIDIA GTX 1080
I need to apply a SSAOEffect only on a few Objects so I created a second scene and a second effect c…
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## Problem description
Using the DrawingCanvas plugin to paste and image into it while the layout is zoomed out causes the image to get blurry even though I never changed the size or resoluti…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18363 |
|Architecture | x64 |
|Application Version | 1.2.17 |
|Process | renderer |
#### Message
EBADF: b…