-
This issue captures a longstanding (and generally ignored) issue with CRTM wherein some ctest results will differ when run in release vs. debug. I don't know that there's a clear solution, but gi…
-
### Description
As a simple sanity check, there could be a CI test that any modified `.ok` files do not have differences in them. This will ensure that they don't get missed on review.
### Suggested…
-
### Description
We are seeing numerical differences between shardings in random number initialization on GPUs. For example, if I have a mesh of DP, FSDP, TP , based on what no of devices I allocate t…
-
### 📜 Description
In one of the pipelines, there is a caching issue where users are unable to see the detailed differences in the secret. Although a red dot indicates that a difference exists, but …
-
### Tested versions
- reproductible in 4.3.beta2
- godot openXR vendors 3.0.0
### System information
Godot v4.3.beta2 - Windows 10.0.19045 - GLES3 (Compatibility) - NVIDIA GeForce RTX 2080 SUPER (…
-
- [ ] #496
- [ ] #497
- [ ] #498
- [ ] #499
- [ ] #500
- [ ] #501
- [ ] #572
-
After making a complete PHP port of both [asciimathml](https://github.com/GiovanniSalmeri/asciimathml) and [asciimath2tex](https://github.com/GiovanniSalmeri/asciimathtotex) (I have used them in an [e…
-
For the DevEx SIG (https://github.com/open-telemetry/sig-developer-experience/) we are doing a survey of languages and their differences from the spec along with what users are asking for. I can fill …
-
## Describe Expected Changes ##
This issue and PR fixes contingency table statistics bugs that result in small but significant changes to 3 CTS line type output columns: `SEDI_NCL`, `SEDI_NCU`, and…
-
```
What steps will reproduce the problem?
1.Loading the rom.
2.Disabling audio.
3.Playing the game.
What is the expected output? What do you see instead?
The game seems to go faster when the audi…