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### Feature description
in reality nuclear underwater explosions create a large steam bubble that goes up and after waves destroy nearly ships
+ everyone who was in water get free lethal dose of tri…
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Terrain exploded by creepers is supposed to regenerate, but at present it is not doing so. This should be fixed.
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This is something I've been thinking about. Should these events make a fire check like a missed energy weapon shot?
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## Description
Specifically things that are given the item component that don't start out as handheld ex: piano. Everything else isn't affected.
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In some situations where dynamic pages are generated based on the incoming URL, *and* links can be entered without a proper protocol, it's easy for some CMSs to generate infinite exploding URL trees. …
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Creeper explosions break flowers, and drop their items. But then, Towny regenerates what the creeper exploded -- including the flowers!
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**Name of effect**
Boom Jumps
**Duration if timed effect (long or short timed?)**
About a minute or two
**Effect Description**
An explosion, that damages everything but the player, is set off…
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Custom explosions don't trigger explosion event/logging in the normal way.
How hard would be to make the custom explosions into explosions that are actually logged by loggers like Prism?
At the mome…
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When mapping explosions occur, they're often something like `node_id_12345`. Unfortunately we don't have a way to exclude these for any field request even though they make the mapping much too large a…
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